Animator
Language
About
This project is for general animation production and technical verification in the development of photorealistic CG characters. Animation production will focus on the body in the current workflow.
Key Responsibilities
- Facial and Body animation work using Maya
- LookDev of facial expressions in UE
- Verification of new technologies in the area of animation in the development of virtual humans
What we are looking for
Minimal requirements:
- Have working experience with Maya
- Have experience working with hand-applied animation
- Knowledgeable experience with motion capture
Preferred skills:
- Experience with Motion Builder
- Working experience with MetaHuman
It will be great if you are:
- Individuals who are eager to work with top-level CG creators in Japan.
- Individuals who have passion to pursue animation in any way.
- Individuals who aspire to create works that amaze people worldwide.
- Individuals who prioritize teamwork and possess a collaborative mindset to achieve success together.
Others
Employment
- Full-time, Contract, Part-time or Internship, Sub-contract
Salary
- Depends on experience and ability
- Raise in salary
- Bonus
Work hours
- Discretionary work system/ Flex-time hours
Holidays and Vacations
- Weekends and national holidays
- 2 days off per week
- Summer vacation
- New Year(6 days of 12/29~1/3)
- Paid vacation
- maternity leave(Last used example in 2023)
Location
- Meguro-ku, Tokyo
- On-site with Remote Flexibility
Benefits
- Social insurance (health insurance, welfare pension, etc.)
- Commuting allowance (up to 25,000 yen)
- Communication expense allowance (with limit)
- PC rental
- Water server
- Referral system
- No dress, hair code